Quote Originally Posted by Palidino View Post
I can raise it to hourly, but keys wouldn't be hourly. Is there any wilderness events that should be removed? Right now the events rotate between two different key spawns and the two wilderness bosses.


With LMS, is it different enough from the tournaments to be worth adding? I had started a LMS system like the original because I thought it would be more unique than copying OSRS's redone LMS only because we already have tournaments.

I'm completely open to adjusting current loadouts and adding/removing modes all together.

I can look into adjusting the keys, but I can also add cooking sea turtles.

Boss task skip makes sense, pretty sure it was intended to work they way you suggested it anyway.

The TT chest is just currently unfinished which is why you can't withdraw items. I have to figure out how to work the OSRS interface so that I can add proper viewing/adding/removing/etc.

There shouldn't be any non-degradeable versions, sounds like a mistake I need to correct.

Pet drop might be bugged, but the sigil table I'm guessing is just too low.


PvP armour would definitely need to be polled, I know people are more open to the weapons than they are the armour. The hiscores should be able to tell you who maxed first, they should be ordered by date.


Do you think they keys need to be nerfed if there's 1 wilderness event per hour?

Honestly, Choas Ele is dead content not many people do it same as Sotesteg, it just doesn't feel worth it going there to kill a boss that takes a while knowing your going to get bad loot. So I feel the best solution would be adjusting the time's of all the events so they're more frequent whilst also changing the Chaos Ele and Sotesteg to Bloodier keys loots rather than the current regular Bloody key. You'll still be able to obtain regular bloody keys via emblem upgrades in pking/ slayer. If people could come up with a better solution then by all means but i think that would be the simplest way to fix activity for sure.