Sure, it is just a suggestion but what do you mean by "implementing a full new skill"? My idea was to make the existing skills important. In OSRS there is a challenge with relation to skills - e.g. if you want to mine runite, you compete against other players, as the number of rocks are limited and they are usually in remote areas so producing runite eq gives satisfaction. Here, everything is streamlined so the satisfaction is so much lower - there is no feeling of accomplishment. I understand that making changes to the preexisting mechanics is hard and the suggestion may never come to fruition but my goal is to convince you that it is something that is worth keeping in the back of your heads when you update the game so you can grab low hanging fruits. E.g. if there would be a daily quest similar to daily skilling quests, which required you to bring X items (e.g. med rune helmets) and it gives something fancy (e.g. resets the daily skilling quest so you can do it twice per day, or even better - an item which does that so you can sell it to others) it would fulfill the same needs for crafting players and may be easier to implement. Or any other idea that you will have to make that aspect of the game more interesting. For sure "crafting" players (i.e. normal players who prefer that style of gameplay) are less important here and this is fine - that's not the main point of the server and it's better to ensure that changes don't affect negatively the core game here but if you are aware that there are some paths to improve gameplay for a few players only good things can follow