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  1. Offline
    Junior Member
    3
    253
    Mar 2024
    #
    In a normal solo I get 45k points on a deathless. so 725k divided by 45k is 16.1 and some change, effectively making the drop rate 1/16. I can do 7-8 min solos, so take 16 times 8 minutes =128 minutes, making hitting your drop rate a little over 2 hours, a raid scaled for 725k points as a solo would take over an hour. possibly "well over" an hour, so there's not much of an impact from a method like this.

    And I would personally volunteer to do the testing runs of it in beta, seeing as how it would be a big-time commitment to test something like this.
    Last edited by Killuazoldyc; 03-03-2025 at 06:52 PM.


  2. Offline
    Administrator
    Administrator
    2,710
    2646
    Apr 2020
    #
    The whole system of scaling is that it requires time and accounts to set up, simply allowing you to choose a scale for something like this when the raid has already been made easier and is let's be honest, cox is barely a challenging bit of content, would just be making the raid easier and require less effort to set up.

    If scaling was ever to be introduced would be capped at 3-5 max, and should be applied to "full" raids.

    Things that would be more beneficial to the game overall would include adding the missing parts of content with the raid itself, including attacks and mechanics. Developing and working on the challenge mode version of the raid, in which you would be rewarded more points for completing the harder full version of the raid and overall would be more beneficial.


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