When there isn't an opening it's purposefully added that way, its the same on RS. As for when he gets stuck on the wall its because when the second to last phase dies it spawns where he dies, so if its close to a wall it'll spawn into it.
When there isn't an opening it's purposefully added that way, its the same on RS. As for when he gets stuck on the wall its because when the second to last phase dies it spawns where he dies, so if its close to a wall it'll spawn into it.
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