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    Ok so huge improvement on the raid, I did one quick raid with Tim.

    Noticed a few problems, When killing Tekton he didn't seem to go back to the anvil, Also after killing him I couldn't pick up the supplies he dropped.

    As far as the chest goes, you didn't need to build it with planks, it should be 4 planks for small chest, 8 for medium & 12 for large chest. We wasn't able to access the private storage to store our own gear and we also couldn't put any items into the shared storage.

    Huge improvement on the rest of the raid.


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    Jan 2017
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    Indeed a huge improvement, we do need some changes but we are certainly getting there! Will do more testing later.

    Make dwh able to be used as a hammer for the storage




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    - Revitalisation pots dont give prayer points like they should
    - OVL cant be made
    - Storage doesnt work - only opens interface
    - Tekton is unable to be hit when it walks back to anvil - you should be able to hit him until he starts hammering the anvil.
    - Pots from boss room drops cant be picked up
    - Have to re-log to stop raid when completed
    - Raids only supplies such as seeds and secondary's should appear instantly to everyone when dropped by someone.
    - Mutadiles should drop full potions, just like Tekton does
    - This pool should give a run energy refill
    - Shaman aggro range should be a lot bigger
    - Shaman poison splats should have a bigger range
    - Reward points should be based on points gotten during raid, currently it says every player has same chance when it should be a higher chance on drop when having more points



    - Completing a raid should refill all drained stats/hp/pray etc
    Last edited by Tim; 01-20-2018 at 04:28 PM. Reason: Added more




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    Small muttadile should drop 1 Prayer enhance & 1 Overload +, Large muttadile should drop 1 Prayer enhance, 1 Overload +, 1 Xerics aid, 1 Revitalisation.

    Pathing within Muttadile room is a problem, Muttadile gets glitched on the sides too often making it too easy to safespot.
    Last edited by Zhang Xiu; 01-20-2018 at 04:04 PM.


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    Quote Originally Posted by Palidino View Post
    Which boss pots can't be picked up? I just tested Vasa and was able to pick up the pots.
    Tekton is what I can recall dropping pots but unable to be picked up




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    Quote Originally Posted by Palidino View Post
    Any more details in regards to Tekton not moving? If I'm not within distance of him/make me chase for too long/stand somewhere he can't reach, he returns to the anvil. If I don't make him attack from different sides he returns back too, and after a short period of time he's returning back for me too.
    I was trying to explain this to Tim, Basically after the anvil phase, Tekton chooses a player at random as a target to move towards. If the player moves away from Tekton He'll go back to the anvil. I've done Tekton a few times, it seems that even if I go to attack him at the right time he goes back to the anvil. I think the problem is to do with pathing. "Dancing" has been a issue for a while now, When you go to attack an NPC you go into a dancing stance with the NPC if you get what i mean.


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    - Potions dropped from Vanguards was able to be picked up but when I tried to sip the Overload + It didn't work.

    - When Vasa teleports the player to the outside they should run into the middle with magic pray active. This should negate the damage which the person stuck in the middle receives. 3 times we've done vasa the person in the middle has received 99% of there HP in damage even though I've ran into the middle with magic prayer.

    - When vasa is moving from crystal to crystal it takes a brief 1-3 seconds pause in the middle of the room rather than moving straight to the next crystal.

    - On Osrs when attacking the crystal after a period of time if you don't kill the crystal in-time, It would take you back into the Teleport phase. (Normally it's between the 2nd to 4th crystal in which this happens.


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    Quote Originally Posted by Palidino View Post
    I'm not sure I follow that last part. The time you have to kill the crystal is random and if you don't kill it on time, it should already go into the teleport phase.
    On Oldschool the Vasa Crystals all share the same 1 Global time which is 1 minute long.

    Whenever Vasa starts moving from the center of the room towards the next crystal, the timer starts ticking. however whenever he is walking from the crystal towards the center of the room the timer is paused (because the next crystal to attack hasn't been decided yet). If the timer ever hits 0 then he walks to the center of the room then teleports you. Then when he starts walking to the next crystal the timer begins again.

    I believe your Vasa uses a different timer on every single crystal and that timer resets each time you kill the crystal.


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    Quote Originally Posted by Palidino View Post
    So basically the only difference now is that the timer needs to start when vasa moves to the crystal not when he gets there, and then also always been 1 minute total time?
    Example, Say if you finish killing the first crystal and it's taken you 25 seconds to kill it, when you reach the next crystal the timer would start at 25 seconds, now say it has taken you 55 seconds to kill the 2 crystal's, the 3rd crystals timer would start at 55 seconds giving you only 5 seconds before it moves back into the teleport phase. So that is spending 25 seconds on the first crystal, 30 seconds on the 2nd crystal and 5 seconds on the 3rd crystal making a total of 1 minute before moving back to teleport for example.


    I'm almost 100% certain the timer doesn't start from 0 everytime, it picks up from where you have left off. Drizl might be able to explain it better than me i'm not a coder in any way I've just experienced the boss thats all
    Last edited by Zhang Xiu; 01-23-2018 at 10:27 PM.


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    Quote Originally Posted by Palidino View Post
    So basically the only difference now is that the timer needs to start when vasa moves to the crystal not when he gets there, and then also always been 1 minute total time?
    No the timer keeps ticking even when he is standing next to the crystal. The only time the timer should stop ticking (pause) is when he is walking back to the center from a crystal or when he is doing his teleport attack every 60 seconds.

    Also to elaborate on the teleport attack that he does when you initially enter the room/every 60 seconds:

    • Teleports everybody inside the room (people who have passed the flames) to a random spot within the room, however only 1 person gets teleported to the center.
    • The person teleproted to the center is stunned (has a confused bird spinning over head emote) and they can't move or use any prayers until Vasa's damage hits them.
    • Everybody else that wasn't teleported to the center can move/pray still.
    • After he does his teleport, if you are within a 2 tile raidus of Vasa before his projectiles hits the floor & you have protect from magic on, it will divide the damage by that number of people that did so. If 10 people run to center with mage protect on then the damage to the 1 chosen person is /10.
    • Usually it scales the amount of people teleported to the middle but honestly its only ever 3 max in a big raid (20+ people)


    In a practical sense these are the scenarios of how the teleport mechanic is used in Oldschool by players to minimilise damage:

    • When people first go to Vasa only 1 person usually enters the room. This person is the one with the lowest hitpoints. Reason for this is that you can minimilise the damage he takes if he has less HP.
    • Vasa teleports the 1 person in the room to the center, then everybody else runs in the room with mage protect on to the center. This is to divide the damage he will deal to that teleported person.
    • Same tactic is then applied at any later teleports


    Here is a vid of all the mechanics https://www.youtube.com/watch?v=7qqnFxFVZ54
    Last edited by drizl32; 01-24-2018 at 03:58 AM.

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