Quote Originally Posted by Terror View Post
???? I play in my spare time. Dailies/weeklies are some of the worst things to ever hit MMOs. You're either forced to do them because the rewards are too good (to compensate people for doing a daily/weekly activity) or the content ends up dead on arrival (because the daily/weekly activity doesn't give good enough rewards). Look at literally every MMO with dailies lol.

I also don't dictate anything, palidino just happened to agree on the topic of dailies/weeklies.
My concept of it was that it would force people to keep coming back if that were the case, even if it was just weekly's:

Player logs in to do weekly challenge, but hasn't played due to lack of motivation, sees a cool update and wants to start playing again.

The reward doesn't have to be skilling related, although that's the point OP made. There could be an overall challenge to complete X amount of daily challenges, once that threshhold is reached, you'd be able to unlock certain cosmetic items (as an idea). And to ensure that people stick to doing these challenges, make the cosmetics discontinued monthly and change them. (Sort of like how fortnite seasons work where you're unable to unlock outfits from previous seasons, so you look more of a veteran for having the oldest outfits).

Cosmetics is just one idea of the plenty that the community could bring forward.




Spoiler for Example:
Week 1 challenges:

  • Chop 100 Magic trees (forces people who aren't maxed to get a high enough level in woodcutting skill, so their account progresses and they eventually get pushed to being maxed)
  • Fish 100 Monkfish (same reason as before)
  • Defeat 3 different wilderness bosses (pk activity?)


Reward: Cow outfit

etc


Getting back on topic: My suggestion was not meant to change the subject at hand, I just wanted to throw the idea out there and if it gets enough support I'll make an actual thread for it. But let's get back to talking about OP's idea.