I agree, combat formula was fine before update besides magic, which needed a slight buff. When bossing, you are extremely inaccurate and hit a dozen 0's. I think it needs to be reverted back to how it was before.
everyone used to hitting constantly when in osrs thats not the case its very close to osrs now.
Everything but raids should honestly be pretty close to OSRS (a bit easier to hit than OSRS really). Raids bosses I will need some in-depth feedback on because unlike every other monster in OSRS, raids bosses can't be stat checked with the lunar spells meaning I had to take my best guess at appropriate stats for them.
- raids feel fine, mutas could do a bit more damage but they would get skipped if it were to be buffed.
- vasa felt pretty much the same as always
- Xarpus is alright (no reason to complain about it since he deals 0 dmg to you anyways so whether he tanks a bit more is irrelevant)
- tekton is fine, same story as xarpus
- olm mage hand takes a lot more splashes and lower hits now while melee hand didn't feel too different
- olm itself (this means the last phase) is still easy to do
- Vanguards: havent done any in 60+ raids
Overall: Still feels alright and enjoyable.
Cant see how its close to osrs it feels like pain in the arse, unless someone copied their formulas somehow but still doesnt feel any close. These formula's feel like bs1 formulas if that makes u feel any better lol. Majority of bosses only seem solo-able with end game gear setups especially for ironman. npcs hit like a truck, while players are quite inaccurate.
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