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    Jan 2017
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    Quote Originally Posted by Tim View Post
    .
    - Goldmembers untradables don't break under level 40 wild. You mean that you wouldn't lose them under 40s?
    - Items like ROW and skilling outfits will NEVER be lost upon death, making it worth using/buying bonds on the outfits to skill. Could make money sink out of this and add repair cost to those.
    - No opt in/out of target system. Agreed 100%.
    - Target teleport with a cooldown of lets say 15 minutes to keep it fair. +1
    - An active target system that tracks where the player is, currently it displays where the user was at the time of the target being assigned. This. When I started playing I wasted a lot time hunting on my targets that were actually in home.


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    Senior Member
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    Jan 2017
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    Quote Originally Posted by Zeik View Post
    - Goldmembers untradables don't break under level 40 wild. You mean that you wouldn't lose them under 40s?
    - Items like ROW and skilling outfits will NEVER be lost upon death, making it worth using/buying bonds on the outfits to skill. Could make money sink out of this and add repair cost to those.
    Yes i mean that they aren't lost upon death in level 1 - 40 wild. Repair cost for those items can be higher then normal 1-20 brackets maybe? Same for the skilling outfits alltough those don't really have a 'broken version' i think




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    Jan 2017
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    Quote Originally Posted by Tim View Post
    Yes i mean that they aren't lost upon death in level 1 - 40 wild. Repair cost for those items can be higher then normal 1-20 brackets maybe? Same for the skilling outfits alltough those don't really have a 'broken version' i think
    Yeah would need to create custom id for the outfits. If that would be implemented, it should include the whole wilderness in my opinion.

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