Quote Originally Posted by London View Post
There was a discussion that Tim initiated, for staff and potentially donators to be beta testers before an update comes out. It's not the worst idea in the world but there's some downsides like extra server hosting, stay on top of it, who would actually bug test it. A prime example I can think of as to why it's a waste of time though is: about 2 updates ago, there was absolutely 0 change log on Zulrah... next thing you see is 50 people running into Zulrah because it didn't attack back. Like gmaul bug in the most recent update. Yes there was a special attack bug with the gmaul because of changes to the special attack feature - but out of all the weapons to try, who would test the gmaul specifically to find it? Not only that, the update was to hit instead of pause animation when the special was meant to hit if the energy was low enough. If someone tested with dds and it worked the way it's intended to, they would think it's fine and just move on.
You really like to overcomplicate things, do you?
A test server with current staff team is a terrible idea, because as you said, stuff like zulrah can get 0 changes, but still get bugged, which means someone would need to test absolutely everything after every update, which means immense time consumption, server hosting, community splitting and it just would be a waste of recourses.

I'm not targeting this towards obvious game breaking bugs, but more about stuff like wine making on wrong tiles, dark core not spawning, some random "make all" option not working and stuff like that. As I said before, people don't tend to make report threads about this stuff and it doesn't get looked at for ages, which is why the report button would be helpful.

Please stay on topic, I want this suggestion to get implemented, not to start an argument about something that has nothing to with this and the thread getting closed because of it.