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    Quote Originally Posted by Palidino View Post
    With your first point, slayer items like whips have always intentionally been this way for normal mode. You're missing the bigger picture in the sense that the whip drop rate is a fraction of what it was on past BS servers that thrived while pulling in hundreds of players. Having items like whips rare generally does not work on an RSPS. If you don't believe me, just look at all the top servers above us and below us excluding just one (Alora). The same could likely be said about barrows items too.

    This one I can somewhat agree with. GWD drop rates started out a bit higher than I ultimately settled on. I don't believe this is a good enough reason to reset the entire server, though.

    People will always hoard and there isn't a lot I can do about it. The people hoarding there bank have also played long enough to have established a good enough bank to not need to sell every single item they don't specifically use.

    On to your next point about 15b banks PKing in 100k gear, a reset won't change this. Someone scared to risk isn't going to be less scared to risk because they no longer have items. If anything, that player will no longer ever step foot in the wilderness because they'll be too busy rebuilding in safety outside of the wilderness.
    A reset would give value to all items and would bring people back to the game to get this nostalgic feeling again. It's not about a reset changing behaviour of our current players, It's about getting new people. Tell me right now If you want, how much is Sharingans bank, how much would every player have when you split his bank to every player ingame.


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    With some economy changes and giving certain items a good value, a reset and some publicity would bring this game out of it's 'almost grave' since we barely get any new players. Tons of people still play economy games, and prefer it over spawn.

    The current market on battlescape is THRASH, people have max cash stacks in their banks stacked up like it's rune equipment sets. There's not a single way to fix this, except for just deleting all GWD items and recuding ingame gold by 85% manually.

    The only way to get a decent economy going, is with some small adjustments on item income/slayer and some good money sinks. You make SO much money AFKing NPC's with a ROW on.. while every potion in the shop is basicly free. Doesn't make any sense.

    Btw, don't come up with the idea of giving potions prices now..





    What I suggest is, reset the game in like 4 weeks and announce the return of a fresh economy, let me and others advertise it.
    Then with some small adjustments this game could be top notch.


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    Iron Fist Your Bum
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    Quote Originally Posted by Reptile761 View Post
    A reset would give value to all items and would bring people back to the game to get this nostalgic feeling again. It's not about a reset changing behaviour of our current players, It's about getting new people. Tell me right now If you want, how much is Sharingans bank, how much would every player have when you split his bank to every player ingame.
    Stakers have and always will have insane banks (arguably economy breaking if they were to drop it all at once). This has been true for 10 years.



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    Quote Originally Posted by Palidino View Post
    Stakers have and always will have insane banks (arguably economy breaking if they were to drop it all at once). This has been true for 10 years.
    My point is, look how much they have, do we really need to see them with multiple cash stacks? We need more cash flowing out than in at this point.





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    Quote Originally Posted by Alex View Post
    My point is, look how much they have, do we really need to see them with multiple cash stacks? We need more cash flowing out than in at this point.
    What do you expect from a server that's been up for 2 years? You can't just reset a server every 2 years because the economy is flooded with cash or items.



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    Quote Originally Posted by sharingan View Post
    What do you expect from a server that's been up for 2 years? You can't just reset a server every 2 years because the economy is flooded with cash or items.
    You can, on every RSPS. They all do it, because it's Needed! RS itself doesn't because they have tons and tons of players and miniscul changes sort out the eco (theatre of blood 100k). Do you remember PVP release on RS? Basicly a way to dump shit ton of items and get almost nothing in return, that made tons of items be more worth.


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    Quote Originally Posted by Palidino View Post
    Stakers have and always will have insane banks (arguably economy breaking if they were to drop it all at once). This has been true for 10 years.
    Yes stakers have always been around, and they can have most of the economy. But not on this game, this game went from 100's of players to a 10th of that preportion. All these items are now hoarded by stakers. Believe it or not, a reset is NEEDED. Listen to what I actually have to say here..

    I have never in my life played a more complete version of battlescape then I am now, don't let it go to waste.


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    Iron Fist Your Bum
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    Quote Originally Posted by Reptile761 View Post
    Yes stakers have always been around, and they can have most of the economy. But not on this game, this game went from 100's of players to a 10th of that preportion. All these items are now hoarded by stakers. Believe it or not, a reset is NEEDED. Listen to what I actually have to say here..

    I have never in my life played a more complete version of battlescape then I am now, don't let it go to waste.
    I'm not sure this server ever even peaked 300. From Oct 2016 - Dec 2016 we struggled to maintain 50. From the end of Dec to mid Feb 2017 is when the pures played and when we peaked maybe 250 (Feb 2017, 2 months later, they dipped and so did the playercount). Since then we've jumped around between peaking 30 and a little over 100. The age of this game has nothing to do with the player count, because when it was new it still didn't matter.


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    Quote Originally Posted by Palidino View Post
    I'm not sure this server ever even peaked 300. From Oct 2016 - Dec 2016 we struggled to maintain 50. From the end of Dec to mid Feb 2017 is when the pures played and when we peaked maybe 250 (Feb 2017, 2 months later, they dipped and so did the playercount). Since then we've jumped around between peaking 30 and a little over 100. The age of this game has nothing to do with the player count, because when it was new it still didn't matter.
    Did you forget when this server released as a PVP server (you didn't do any reset even when you changed the game mode completely) we had over 300 players? That was the first stage of this game.

    ADD MY DISCORD Tiumutki#3133


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    Iron Fist Your Bum
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    Accounts Logged In Game Over the Last 30 Days
    46% (482) 1 month or less old
    7% (80) are 1-2 months old
    3% (37) are 2-3 months old
    6% (67) are 3-4 months old
    4% (42) are 4-5 months old
    2% (24) are 5-6 months old
    14% (152) are 6 months - 1 year old
    6% of accounts that still play have been playing since before 2017 (when the server was still new and things were easier/more PK focused).
    (December 1st 2016 is when combat stat setting was removed and the server started towards eco focus due to lack of PKers)

    70% of the playerbase started playing this year. Even if you disregarded every account from this month just in case they're players that logged in and then quit, that still leaves almost half the playerbase from this year.
    18% of active accounts are over a year old.

    Not sure why the spike in registrations this month (doubled over last month) by user id never lowers, and id 35540 was the 1st of this month. User ids are currently at 38081 (https://www.battle-scape.com/members/35540 - just input a userid after members and look at the join date).
    Last edited by Palidino; 06-29-2018 at 10:32 PM.

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