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    Jan 2017
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    Quote Originally Posted by Big not nice View Post
    Everything and everywhere would be dangerous zone. NO SAFEZONES. Why would training get complicated? Obviously things like woodcutting would be made doable by adding trees for it. Same with mining, fishing, agility etc.
    Raggers. I'm talking about combat training, not skilling.


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    Jul 2018
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    Quote Originally Posted by Zeik View Post
    Raggers. I'm talking about combat training, not skilling.
    just kill the ragger


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    Sep 2016
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    I mean if you're going to the effort of adding a seperate server, why not just do a dmm version of the exsisting server? I imagine that would save a considerable amount of coding time adding npcs and portals to wildy at the cost of it being a bit more spread out, but that may not be a bad thing anyway with teleports. The map size in relation to population is the only advantage to it being wildy only no?


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    Quote Originally Posted by Dan View Post
    I mean if you're going to the effort of adding a seperate server, why not just do a dmm version of the exsisting server? I imagine that would save a considerable amount of coding time adding npcs and portals to wildy at the cost of it being a bit more spread out, but that may not be a bad thing anyway with teleports. The map size in relation to population is the only advantage to it being wildy only no?
    I feel like normal deadman mode would just die out imidiately. What i want is for it to be an Ironman mode. You cant trade people. It's more of a survivalist mode than a pking mode.


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    Quote Originally Posted by Cape View Post
    I feel like normal deadman mode would just die out imidiately. What i want is for it to be an Ironman mode. You cant trade people. It's more of a survivalist mode than a pking mode.
    oh yeah all the talk of safezones made me forget you were talking about an ironman mode ha, same question applies though I guess, what's the advantage of this over the current hardcore mode?


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    Quote Originally Posted by Dan View Post
    oh yeah all the talk of safezones made me forget you were talking about an ironman mode ha, same question applies though I guess, what's the advantage of this over the current hardcore mode?
    It would just be mode that uses wilderness to go forward. As idea it sounds cool, but about the execution I wouldn't be so sure. Needs more ideas to make it happen.

    I'm still thinking that the combat training would be too difficult to start with, I think there should be like few hours PvP protection for the new users.

    I like the idea how you need to actually be good to survive and gain the end game items.


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    Quote Originally Posted by Zeik View Post
    It would just be mode that uses wilderness to go forward. As idea it sounds cool, but about the execution I wouldn't be so sure. Needs more ideas to make it happen.

    I'm still thinking that the combat training would be too difficult to start with, I think there should be like few hours PvP protection for the new users.

    I like the idea how you need to actually be good to survive and gain the end game items.
    I agree that there should be a littlebit of PvP Protection. There should also be some kind of incentive to kill other people, but idk how to make that happen without it being farmable.

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